> For the complete documentation index, see [llms.txt](https://mumubit-document.gitbook.io/tycoon/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mumubit-document.gitbook.io/tycoon/game-play/board-events.md).

# Board Events

Different tiles correspond to various events, and the board tiles are divided into the following types:<br>

1. **Starting Point Event**: Players earn a salary when passing or landing on the starting point. &#x20;

<div align="left"><figure><img src="/files/baU9098COQ5pGk198cHs" alt="" width="275"><figcaption></figcaption></figure></div>

2. **Landmark Spaces Event:** Each board has different location names. Upon reaching a tile, you collect a base reward, which can be doubled based on the dice multiplier. Base reward: The movement of the game pieces follows a counterclockwise direction, so the base rewards of the location tiles will gradually increase starting from the starting point.

<div align="left"><figure><img src="/files/2gRHotU1pDneJtpFTKSR" alt="" width="204"><figcaption></figcaption></figure></div>

* **Base Income:** The movement logic of the pieces is clockwise, so the base income of the named grid cells increases progressively from the starting point.

<div align="left"><figure><img src="/files/HtqZsfgOF8R39glKDnuK" alt="" width="284"><figcaption></figcaption></figure></div>

* **House Buildings:**  After successfully constructing buildings in the building scenario, this type of chessboard grid will obtain different numbers of housing buildings. When returning to the chessboard, these housing buildings will be randomly distributed to the grid cells.
  * Each cell can have a maximum of 5 housing buildings (4 housing buildings are green house buildings, and when there are 5 housing buildings, they turn into red house buildings)
  * The more housing buildings there are, the higher the income bonus

<div align="left"><figure><img src="/files/MeLnYZgPvoqBMzsANeq7" alt="" width="203"><figcaption></figcaption></figure></div>

3. **Shield Refresh Event:** On this type of game board, basic shields will randomly refresh. When players step on these cells, they can collect a basic shield (Note: Players can only collect up to 3 basic shields. After reaching the limit, any additional shields collected will be converted into dice and returned to the player).

<div align="left"><figure><img src="/files/sfTxF8f0QpUY5U97hc76" alt="" width="212"><figcaption></figcaption></figure></div>

4. **Airplane Spaces Event:** Trigger one of two events randomly: bank robbery or destroy a landmark.

<figure><img src="/files/1KiyS46AujL7gLQW6IsM" alt=""><figcaption></figcaption></figure>

**1). Bank Robbery Event**: After landing on this tile, the player enters the bank robbery interface. By  clicking on the displayed safes, the player will receive one type of currency, with three types in total. Once the player collects three of the same type of currency, they will receive the reward from the safe. The rewards are divided into three tiers: large, medium, and small.

<div align="left"><figure><img src="/files/LWz0cjuSjAbCGkMN4sFn" alt="" width="326"><figcaption></figcaption></figure></div>

**2). Landmark Destruction Event:** After stepping on a cell, you will enter another player's construction interface. Players can choose a landmark to destroy. If the destruction is successful, they will receive a 100% reward; however, if the shield successfully blocks the attack, there will be no reward. (Note: If you use a regular bomb, there is a chance that the building will resist the bomb's attack, resulting in no reward.)

<figure><img src="/files/slnjSN60iNEujVgBHPAU" alt=""><figcaption></figcaption></figure>

I. select the bomb you want to use,&#x20;

II. choose the target to bomb.&#x20;

III. get profit if there is no active shield protected.

<div align="left"><figure><img src="/files/SlfqLhtSoreP8IoOnBd8" alt="" width="298"><figcaption></figcaption></figure></div>

IV. Players can click the switch button to change attack targets, with the new target being either a random target or a specific player with a designated ID:

<div align="left"><figure><img src="/files/dpu7ufjvwJj7jHdd8nC9" alt="" width="275"><figcaption></figcaption></figure></div>

There are 3 types of weapons available for destruction:

* **Basic Bomb**: A standard bomb. It has a chance to be automatically intercepted by the building, with higher-level buildings having a greater chance of interception. If the building has a shield, the attack is ineffective. The higher the building level, the more bombs are required.

<div align="left"><figure><img src="/files/Ta0vjALvP6CtjfWmyinQ" alt="" width="291"><figcaption></figcaption></figure></div>

* **Missile**: It will not be automatically intercepted by the building but can be blocked by a shield. The higher the building level, the more missiles are required. Needs to be purchased from the Shop.

<div align="left"><figure><img src="/files/OND84now0IzvbaXoD8yX" alt="" width="375"><figcaption></figcaption></figure></div>

* **Nuclear Bomb**: Simultaneously attacks all buildings in the city but can be blocked by any shield. It can be obtained from the Luck House events.

<div align="left"><figure><img src="/files/VSv56v751cb6hRDyr6xf" alt="" width="375"><figcaption></figcaption></figure></div>

Buildings also have 3 types of shields that can be configured (configuration menu is in the construction interface):

* **Basic Shield**: Up to 3 can be held and can be collected by stepping on specific grid tiles. When activating defenses, the higher the building level, the more shield capacity will be consumed.

<div align="left"><figure><img src="/files/Ga7GRzrNmMupdWHeQsma" alt="" width="237"><figcaption></figcaption></figure></div>

* **Dark Gold Shield**: No holding limit and can be purchased from the Shop. When activating defenses, the higher the building level, the more shield capacity will be consumed.

<div align="left"><figure><img src="/files/Gk2iX1pEIPE8sE9g8sej" alt="" width="323"><figcaption></figcaption></figure></div>

* **Unparalleled Shield**: Once configured, it protects all buildings from attacks for a certain duration. It can be obtained through the Shop.

<div align="left"><figure><img src="/files/XusCmnif7NBVmB0rZ88f" alt="" width="295"><figcaption></figcaption></figure></div>

5. **Candy Machine Grid:** Upon reaching this grid cell, obtain a candy machine card to be used immediately and receive corresponding rewards. Each card triggers different events with varying rewards. Rewards increase with level.

The types of candy machines are as follows:

* Supporting a movie and unexpectedly becoming a breakout star (gain dice)

<div align="left"><figure><img src="/files/JnIdbiW60o9sHOI13FiA" alt="" width="214"><figcaption></figcaption></figure></div>

* Best-selling book leads to substantial royalty income (gain money)

<div align="left"><figure><img src="/files/GRfmjulm8KiaYeglDus5" alt="" width="213"><figcaption></figcaption></figure></div>

* Finding an expired lottery ticket in clothing (gain dice)

<div align="left"><figure><img src="/files/ZP3lNNQn6HxnYV8SusmP" alt="" width="224"><figcaption></figcaption></figure></div>

* Winning a trip to the moon (gain dice)

<div align="left"><figure><img src="/files/XgcJDFmL3f4etF6jcFEZ" alt="" width="217"><figcaption></figcaption></figure></div>

* Becoming a celebrity among pet owners (gain dice)

<div align="left"><figure><img src="/files/Z7PfydvnLHikNqP5J52S" alt="" width="224"><figcaption></figcaption></figure></div>

* Falling into a sewer and finding a stack of notes (gain money)

<div align="left"><figure><img src="/files/oTt73MZfiSbYgncIvvmh" alt="" width="220"><figcaption></figcaption></figure></div>

* Winning first prize in a singing contest (gain money)

<div align="left"><figure><img src="/files/OHv5pGjDEBa4sKkxASJc" alt="" width="222"><figcaption></figcaption></figure></div>

* Inheriting a pig farm (gain money)

<div align="left"><figure><img src="/files/szGGlqgSmighiCvYnz5y" alt="" width="225"><figcaption></figcaption></figure></div>

* Investing in a fund that skyrockets (gain money)

<div align="left"><figure><img src="/files/0aaQs7UJtPfny5k1bLZ6" alt="" width="219"><figcaption></figcaption></figure></div>

* Directly going to the nearest airport (move to the nearest plane event square)

<div align="left"><figure><img src="/files/APW2JB3KRQCWlkHFZeHq" alt="" width="220"><figcaption></figcaption></figure></div>

6. **Prison Spaces Event:** Upon arrival, a dice-rolling event is triggered. The player has 3 chances to roll the dice. If the numbers on the two dice match, the player is released from jail and receives dice equal to the rolled number. If all 3 chances are used without matching numbers, the player will be released after a currency deduction.

<div align="left"><figure><img src="/files/ONXKAQEvcbdqWdBbNbuz" alt="" width="213"><figcaption></figcaption></figure></div>

Successful Escape and Escape Failure:

<div align="left"><figure><img src="/files/ooqP5RY02n37R991lSZx" alt="" width="290"><figcaption></figcaption></figure></div>

7. **Monopoly Tax**: The player will be deducted a tax after stepping on the cell.

<div align="left"><figure><img src="/files/Q0UbPyBUheXjskF3NIHQ" alt="" width="127"><figcaption></figcaption></figure></div>

8. **Income Tax**: Same as above, the player will be deducted a tax after stepping on the cell.
9. **Free Port**: After stepping on the cell, the player will receive a large cash reward.&#x20;

<div align="left"><figure><img src="/files/YJ32TqJU2jZpWWEY6Jsh" alt="" width="227"><figcaption></figcaption></figure></div>

10. **Exchange**: After stepping on the cell, the player will receive a large cash reward.

<div align="left"><figure><img src="/files/YvAJe5XeVJfJ6OWzH95b" alt="" width="227"><figcaption></figcaption></figure></div>

11. **Oil Company**: After stepping on the cell, the player will receive a large cash reward.

<div align="left"><figure><img src="/files/WfCEwiSYiFTWij1SsvmF" alt="" width="227"><figcaption></figcaption></figure></div>

12. **Tech Company:** After stepping on the cell, the player will receive a large cash reward.

<div align="left"><figure><img src="/files/tAVGoqynnm2hP4cbut62" alt="" width="212"><figcaption></figcaption></figure></div>

13. **Development Fund:** After stepping on the cell, the player will receive a large cash reward.

<div align="left"><figure><img src="/files/JqhNrGOroRjblb7uNUQn" alt="" width="125"><figcaption></figcaption></figure></div>

14. &#x20;**Bank Robbery Event:** Trigger the bank robbery event directly after stepping on the cell.

<div align="left"><figure><img src="/files/pHCDzd4BinSUuwUeZ4qp" alt="" width="323"><figcaption></figcaption></figure></div>


---

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