Board Events
Last updated
Last updated
Different tiles correspond to various events, and the board tiles are divided into the following types:
Starting Point Event: Players earn a salary when passing or landing on the starting point.
Landmark Spaces Event: Each board has different location names. Upon reaching a tile, you collect a base reward, which can be doubled based on the dice multiplier. Base reward: The movement of the game pieces follows a counterclockwise direction, so the base rewards of the location tiles will gradually increase starting from the starting point.
Base Income: The movement logic of the pieces is clockwise, so the base income of the named grid cells increases progressively from the starting point.
House Buildings: After successfully constructing buildings in the building scenario, this type of chessboard grid will obtain different numbers of housing buildings. When returning to the chessboard, these housing buildings will be randomly distributed to the grid cells.
Each cell can have a maximum of 5 housing buildings (4 housing buildings are green house buildings, and when there are 5 housing buildings, they turn into red house buildings)
The more housing buildings there are, the higher the income bonus
Shield Refresh Event: On this type of game board, basic shields will randomly refresh. When players step on these cells, they can collect a basic shield (Note: Players can only collect up to 3 basic shields. After reaching the limit, any additional shields collected will be converted into dice and returned to the player).
Airplane Spaces Event: Trigger one of two events randomly: bank robbery or destroy a landmark.
1). Bank Robbery Event: After landing on this tile, the player enters the bank robbery interface. By clicking on the displayed safes, the player will receive one type of currency, with three types in total. Once the player collects three of the same type of currency, they will receive the reward from the safe. The rewards are divided into three tiers: large, medium, and small.
2). Landmark Destruction Event: After stepping on a cell, you will enter another player's construction interface. Players can choose a landmark to destroy. If the destruction is successful, they will receive a 100% reward; however, if the shield successfully blocks the attack, there will be no reward. (Note: If you use a regular bomb, there is a chance that the building will resist the bomb's attack, resulting in no reward.)
I. select the bomb you want to use,
II. choose the target to bomb.
III. get profit if there is no active shield protected.
IV. Players can click the switch button to change attack targets, with the new target being either a random target or a specific player with a designated ID:
There are 3 types of weapons available for destruction:
Basic Bomb: A standard bomb. It has a chance to be automatically intercepted by the building, with higher-level buildings having a greater chance of interception. If the building has a shield, the attack is ineffective. The higher the building level, the more bombs are required.
Missile: It will not be automatically intercepted by the building but can be blocked by a shield. The higher the building level, the more missiles are required. Needs to be purchased from the Shop.
Nuclear Bomb: Simultaneously attacks all buildings in the city but can be blocked by any shield. It can be obtained from the Luck House events.
Buildings also have 3 types of shields that can be configured (configuration menu is in the construction interface):
Basic Shield: Up to 3 can be held and can be collected by stepping on specific grid tiles. When activating defenses, the higher the building level, the more shield capacity will be consumed.
Dark Gold Shield: No holding limit and can be purchased from the Shop. When activating defenses, the higher the building level, the more shield capacity will be consumed.
Unparalleled Shield: Once configured, it protects all buildings from attacks for a certain duration. It can be obtained through the Shop.
Candy Machine Grid: Upon reaching this grid cell, obtain a candy machine card to be used immediately and receive corresponding rewards. Each card triggers different events with varying rewards. Rewards increase with level.
The types of candy machines are as follows:
Supporting a movie and unexpectedly becoming a breakout star (gain dice)
Best-selling book leads to substantial royalty income (gain money)
Finding an expired lottery ticket in clothing (gain dice)
Winning a trip to the moon (gain dice)
Becoming a celebrity among pet owners (gain dice)
Falling into a sewer and finding a stack of notes (gain money)
Winning first prize in a singing contest (gain money)
Inheriting a pig farm (gain money)
Investing in a fund that skyrockets (gain money)
Directly going to the nearest airport (move to the nearest plane event square)
Prison Spaces Event: Upon arrival, a dice-rolling event is triggered. The player has 3 chances to roll the dice. If the numbers on the two dice match, the player is released from jail and receives dice equal to the rolled number. If all 3 chances are used without matching numbers, the player will be released after a currency deduction.
Successful Escape and Escape Failure:
Monopoly Tax: The player will be deducted a tax after stepping on the cell.
Income Tax: Same as above, the player will be deducted a tax after stepping on the cell.
Free Port: After stepping on the cell, the player will receive a large cash reward.
Exchange: After stepping on the cell, the player will receive a large cash reward.
Oil Company: After stepping on the cell, the player will receive a large cash reward.
Tech Company: After stepping on the cell, the player will receive a large cash reward.
Development Fund: After stepping on the cell, the player will receive a large cash reward.
Bank Robbery Event: Trigger the bank robbery event directly after stepping on the cell.