> For the complete documentation index, see [llms.txt](https://mumubit-document.gitbook.io/tycoon/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mumubit-document.gitbook.io/tycoon/game-play/character-system/character-attributes.md).

# Character Attributes

Each character comes with a default attribute. When a character equips gear, the corresponding attribute is also activated.

<figure><img src="/files/VDGAtAx44f9J8kReLRlH" alt=""><figcaption></figcaption></figure>

1. Each character comes with a unique attribute.\
   Equipping a character with gear also activates the corresponding attribute.
2. There are 11 types of attributes, each tied to a specific gear part:

* Overall Money Gain Rate (Innate to the character)
* Disaster Event Gain Rate (Necklace)
* Rental Income Event Gain Rate (Ring)
* Starting Point Passing Gain Rate (Watch)
* Tech Company Gain Rate (Sunglasses)
* Oil Company Gain Rate (Pipe)
* Candy Machine Trigger Gain Rate (Cane)
* Personal Tax Deduction Reduction (Clothing)
* Monopoly Tax Deduction (Belt)
* Development Fund Gain Rate (Shoes)
* Bank Event Gain Rate (Sports Car)

c. Once an attribute is activated, it influences the gains from corresponding events on the game board.

d. Attributes vary in strength and are categorized into seven quality levels based on their values: White, Green, Blue, Purple, Red, Gold, and Rainbow.

1. Character Equipment

   1. Equipment Slots

      i. Character equipment consists of 10 parts: Necklace, Ring, Watch, Sunglasses, Pipe, Cane, Clothing, Belt, Shoes, and Sports Car.

   &#x20;![](/files/Fcf7POtxPyDQ5hzBok8D)

   ii.  Each equipment slot corresponds to a specific attribute. When a character equips an item, the associated attribute is automatically activated.
2. Equipment Acquisition
3. 1. Players can obtain equipment by purchasing random equipment boxes from the shop or exchanging them in the treasure chest interface for various equipment boxes.
   2. Equipment boxes purchased from the shop contain random items, with varying probabilities of obtaining different quality levels.
      1. The purchased equipment boxes are stored in the character's inventory and must be opened manually to receive the equipment.


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